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Most people reading this will be familiar with the basic gameplay -- two dinosaurs, Bub and Bob, must capture roaming enemies in bubbles, then pop them to wipe them out. There are what seemed at the time like an incredible number of progressively more difficult levels. And the mechanics are more complex than they at first appear -- for example, its easier for players to move up the screen than down, with wraparounds at the top and bottom of the screen. Enemies become smarter and faster as the game continues. Fruit and treasure pickups provide extra scoring opportunities. And the games charmingly awkward English translations from the Japanese remain memorable:
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Bubble Bobble arrived in 1986, at just the right time to be a big hit on Nintendos NES a few years later -- the coin-ops visuals were clean and colorful, the music simple, cheerful and bouncy. It wasnt as audiovisually sophisticated as other arcade games of its day, like Irems R-Type, and its simplicity worked in its favor for the home market. The sprites were small and could be rendered and animated fairly accurately within the NES more limited color palette, and the game made the transition to the dominant home console more-or-less intact.
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It didnt hurt that, unlike most of the home conversions, the NES edition was developed by Taito itself -- in the late 80s there was something ineffably cool about seeing an arcade manufacturer bringing their own titles home, with more fidelity than was generally possible on the first wave of consoles. The game was also pushing the NES a bit -- while Nintendos little gray box often felt like an upgraded Colecovision, the earlier generations standard-setter could not have handled this many sprites onscreen at once:
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Bubble Bobble on the NES also retained the arcade versions crucial two-player support, a feature often left out when NES conversions of other arcade games were produced. And the difficulty curve was intact -- I usually start to feel challenged around the arcade games fifth level, and the NES version treats me just about the same. The conversion wasnt 100% faithful -- sprites flickered a bit when on the same horizontal plane, and the music sounded slightly thin compared to the coin-op original; there are also noticeable lags in the audio when the next screen is coming into view.
But nobody with an NES felt disappointed when they brought Bubble Bobble home -- the lessons of Ataris Pac-Man had been taken to heart for the Nintendo generation.